Kings of the Wyld felt a tad oddly paced too. I'm going to delve into spoiler territory a little here, so reader beware. It feels as if any threatening moment, risky plan, or bad decision has no consequence, or worse yet consequences that last the span of four pages. This brings me to me next major complaint: there's no consequences. Definitely not my cup of tea, but hey, plenty of people I know would drink their fill. What this leaves us with is a book that very much plays by the rule of cool and maybe even the law of laughs, sacrificing realism and consequence for humour, action-y set pieces and epic moments. Tonally, Kings of the Wyld read very much like a D&D campaign where the DM just kinda went "Yeah, why the hell not?" to every one of the players suggestions, even if they might've just been made as jokes. I don't know what I was expecting going into it, but nonetheless I was certainly surprised by what I found. Well, I was lucky enough to spy it in an op shop and managed to pick it up for like a buck, mainly because I'd heard so many good things about it and mainly because, hey it was like a buck.Īnd maybe it says something that I still feel disappointed. Kings of the Wyld seems to be getting a lot of press lately, especially with Nicholas Eames taking home the Gemmell award for best debut (congratulations!) and the countless amounts of glowing reviews and recommendations I've seen on Reddit.
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